/*
 * ProxClone : Proximity Clone, a war of numbers
 * Copyright (C) 2011-2011 Edi Ermawan <edi.ermawan@gmail.Com>
 *
 * This library is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free
 * Software Foundation; either version 2.1 of the License, or (at your option)
 * any later version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
 * details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this library; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */

#ifndef __PROXCLONE_CONST_
#define __PROXCLONE_CONST_

#include "HexaTile.h"




namespace Game
{
	const int MAX_COL=12;
	const int MAX_ROW=10;
	const int OffsetY=5;
	const int OffsetX=6;

	namespace Hexa
	{
		const int NORMAL=0;
		const int SHINY=1;
		const int BLUE=2;
		const int GREEN=3;
	};
	
	const unsigned int DELAY_INTRO=3000;
	namespace State
	{
		enum StateEnum
		{
			INTRO,
			MAINMENU,
			PLAYING,
			SCORE,
			HELP,
			OPTION,
			QUIT
		};
	}

	namespace Audio
	{
		enum AudioEnum
		{
			SOUND_CLICK,
			SOUND_INTRO,
			SOUND_MENU,
			SOUND_MOUSE_OVER,
			SOUND_MATCH,
			SOUND_WRONG,
			SOUND_PLAY,
			SOUND_CLINK
			
		};
	}

	const int PosButtonMenuX=250;
	const int PosButtonMenuY=200;
	const int PosButtonMenuSpacingY=100;

	const int PosInGameButtonX=660;
	const int PosInGameButtonY=320;
	const int OffsetY_InGameButton=80;
	

};

#endif